using System;
using System.Collections;
using Server;
using Server.Engines.BulkOrders;

namespace Server.Mobiles
{
	public class Tailor : BaseVendor
	{
		private ArrayList m_SBInfos = new ArrayList();
		protected override ArrayList SBInfos{ get { return m_SBInfos; } }

		public override NpcGuild NpcGuild{ get{ return NpcGuild.TailorsGuild; } }

		[Constructable]
		public Tailor() : base( "the tailor" )
		{
			SetSkill( SkillName.Tailoring, 64.0, 100.0 );
		}

		public override void InitSBInfo()
		{
			m_SBInfos.Add( new SBTailor() );
		}

		public override VendorShoeType ShoeType
		{
			get{ return Utility.RandomBool() ? VendorShoeType.Sandals : VendorShoeType.Shoes; }
		}

		#region Bulk Orders
		public override Item CreateBulkOrder( Mobile from, bool fromContextMenu )
		{
			PlayerMobile pm = from as PlayerMobile;
			bool toGive = false;
			if ( pm != null )
			{
				if ( pm.NextTailorBulkOrder == TimeSpan.Zero )
				{
					pm.BODTailor = pm.BODTailorMax;
					toGive = true;
				}
				else if ( pm.BODTailor > 0 )
				{
					pm.BODTailor--;
					toGive = true;
				}
				else
					return null;
			}
			if ( toGive )
			{
				double theirSkill = pm.Skills[SkillName.Tailoring].Base;
				if ( theirSkill >= 70.1 )
					pm.NextTailorBulkOrder = TimeSpan.FromHours( 6.0 );
				else if ( theirSkill >= 50.1 )
					pm.NextTailorBulkOrder = TimeSpan.FromHours( 2.0 );
				else
					pm.NextTailorBulkOrder = TimeSpan.FromHours( 1.0 );
				if ( theirSkill >= 70.1 && Utility.RandomMinMax(0, 100 ) < 25 )
					return new LargeTailorBOD();
				return SmallTailorBOD.CreateRandomFor( from );
			}
			return null;
		}

		public override bool IsValidBulkOrder( Item item )
		{
			return ( item is SmallTailorBOD || item is LargeTailorBOD );
		}

		public override bool SupportsBulkOrders( Mobile from )
		{
			return ( from is PlayerMobile && from.Skills[SkillName.Tailoring].Base > 0 );
		}

		public override TimeSpan GetNextBulkOrder( Mobile from )
		{
			if ( from is PlayerMobile )
				return ((PlayerMobile)from).NextTailorBulkOrder;

			return TimeSpan.Zero;
		}
		#endregion

		public Tailor( Serial serial ) : base( serial )
		{
		}

		public override void Serialize( GenericWriter writer )
		{
			base.Serialize( writer );

			writer.Write( (int) 0 ); // version
		}

		public override void Deserialize( GenericReader reader )
		{
			base.Deserialize( reader );

			int version = reader.ReadInt();
		}
	}
}
